
Zdrahonul Gallentor
Gallente Royal Black Watch Highlanders Warped Aggression
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Posted - 2010.12.27 18:16:00 -
[1]
This is an excellent and very promising tool. Great job guys so far! I have my feedback though, and I'll try and be as thorough as possible. I will start from the Pyfa settings, or lack of thereof. Settings: - Proxy implementation badly needed. I work behind a HTTP proxy and some IMPORTANT pyfa features are unavailable: account import from API and price check. They simply don't work. They will work when using Proxifier, but that's a dodgy workaround. Proxy implementation would be a BLAST :) - Skins don't exist. It's a nice-to-have, though, but still... If you have the time to implement skin support, that would be awesome! - Resources area: a toggle to show available versus occupied resources is good to have. Right now, it shows occupied resources, but I am more used to checking if I have any resources left. A toggle would make everyone happy. - Resources area (continued): Any percentage graphs should immediately become RED when 100% percent is exceeded. Lets users immediately see something is wrong and will allow them to correct their choice immediately. Truth be told, I never realized I overshot my CPU for a ship until I wrote this post :) - Resistances area: it looks pretty much fine. The EHP toggle is a very nice addition, however I would love to have an option to disable the resistance types I don't care about. If I have a shield-tanked ship, I should be able to remove the Armor/hull resistances from that area, making it easier to understand exactly what's happening. - Recharge rates: same as above; hull recharge rates are something almost nobody would need, so toggles should be added there. From a design point of view, you could transform the icons to buttons (toggle buttons even) which would make the appropriate category disappear. - Firepower: I simply love that pyfa is able to calculate mixed firepower coming from various sources. This is something EFT sucked at. Great job! I think the area is clean and nice. - Capacitor: Add some colors there, please :) - what I mean is: if the ship is not cap stable, make the cap time red. Also, make the cap draw red at all times. Gives some more visual insight on what's happening there. - Targeting and Misc: the area feels... overcrowded. There are no less than 10 entries there, some being very important, some not so much. Scan Resolution would be essential in many cases, also signature size and speed. I would suggest splitting those entries in two categories (targeting / misc would be fine for starters). - Prices category is... priceless :) - simple and nice. No comments there! - There's empty space below all those areas, lots of it, even for a 17" monitor with 1280x1024 resolution. That space needs to be filled with... item/ship properties. I can't emphasize on its importance. EFT did a reasonably good job there: the Item Info is always there and is having a dual behavior: shows basic stats when an item is selected in the left pane and skilled stats when an item is selected in the fitting pane (with char skills applied). Such an area is BADLY needed. And it should be right there, below the Price area. - Please add a horizontal line between High/Med/Low/Rig/Subsystem areas. It'd make everything easier to read. Very useful! - In the Ship list, after you enter a specific category, please make the difference between "no fits" and "X fits" more obvious. Simply making the font bold or italics would help out a bit. Or gray out the "No Fits" text, that'd work fine as well). Also, you could split the ships further by race (if I'm Gallente, I wouldn't want to see all battleships aat all times, the view tends to overcrowd). - You could implement the damage patterns by default and save the hassle of adding them manually every time I install/reinstall the application. That was pretty much it for now. I will check the other features and come back with more feedback. Keep up the good work, I think pyfa is a very good app and looks promising! ...gis sdrawkcaB |